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Old Oct 27, 2007, 04:39 AM // 04:39   #1
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Default Surprisingly good D/Rt

[skill]wounding strike[/skill][skill]ancestors' rage[/skill][skill]mystic sweep[/skill][skill]zealous sweep[/skill][skill]crippling sweep[/skill][skill]vital boon[/skill][skill]weapon of aggression[/skill][skill]resurrection signet[/skill]

excellent spike, (wounding-ancestors-mystic)
between zealous and a monk casting enchants on you(somesuch like RoF), your e is fine, and crippling sweep hits its own rechrage with only one enchantment, so you come out well balanced

in AB i bet you could throw on pious haste
i'm looking for a better enchantment, though, suggestions?
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Old Oct 27, 2007, 08:43 PM // 20:43   #2
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Without some kind of reference to attribute point distribution and equipment, it's really hard to say what kind of spike you will do.

I'm wondering if going D/W with a skill set such as this would outpace your spike.

[skill]Crippling sweep[/skill][skill]Reaper's Sweep[/skill]Zealous Sweep[skill]Flail[/skill]Aura of Holy Might Eternal Aura[skill]Vital Boon[/skill]Sunspear rebirth signet

This would limit your requirements to 3 attributes rather than 4.
Mysticism 12 (4e per enchant lost)
Scythe 10 + 1 + 1
Earth Prayers 10 + 1

Eternal Aura will provide 88 holy damage at L8 Sunspear and recharge all Derv skills after 10 sec.

Aura of Holy Might at L1 Kurzick/will increase damage 21% for 20 seconds and do 31 holy damage at cast and when it ends. Theoretically this should yield a base damage with a scythe of 14.04-63.96 vs AL 60 targets assuming you are using a customized 15^50 scythe.

Mystic Vigor provides the extended hp and healing when it ends.

Flail is a stance and will give you 5 sec of 33% IAS using something you should get a lot of, but never use, Adrenaline. With the 33% IAS, will yield 6 additional attacks per minute over 25% IAS and 17 more than without any IAS. As a side effect, yes, it makes you move slower, but that's why you pack the next item.

Crippling sweep evens the playing field when using Flail and prevents mobs from moving onto the squishies.

Reaper's Sweep gives +34 damage and if the target is under 50%, deep wound for 17 seconds. (48.04-97.96 with AoHM vs AL 60)

Zealous Sweep gives +21 damage and 3e for each target hit. (35.04-84.96 vs AL 60)

Cheers,
TB
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Old Oct 28, 2007, 01:56 AM // 01:56   #3
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Quote:
Originally Posted by Tarzanboy
Without some kind of reference to attribute point distribution and equipment, it's really hard to say what kind of spike you will do.

I'm wondering if going D/W with a skill set such as this would outpace your spike.

[skill]Crippling sweep[/skill][skill]Reaper's Sweep[/skill]Zealous Sweep[skill]Flail[/skill]Aura of Holy Might Eternal Aura[skill]Vital Boon[/skill]Sunspear rebirth signet

This would limit your requirements to 3 attributes rather than 4.
Mysticism 12 (4e per enchant lost)
Scythe 10 + 1 + 1
Earth Prayers 10 + 1

Eternal Aura will provide 88 holy damage at L8 Sunspear and recharge all Derv skills after 10 sec.

Aura of Holy Might at L1 Kurzick/will increase damage 21% for 20 seconds and do 31 holy damage at cast and when it ends. Theoretically this should yield a base damage with a scythe of 14.04-63.96 vs AL 60 targets assuming you are using a customized 15^50 scythe.

Mystic Vigor provides the extended hp and healing when it ends.

Flail is a stance and will give you 5 sec of 33% IAS using something you should get a lot of, but never use, Adrenaline. With the 33% IAS, will yield 6 additional attacks per minute over 25% IAS and 17 more than without any IAS. As a side effect, yes, it makes you move slower, but that's why you pack the next item.

Crippling sweep evens the playing field when using Flail and prevents mobs from moving onto the squishies.

Reaper's Sweep gives +34 damage and if the target is under 50%, deep wound for 17 seconds. (48.04-97.96 with AoHM vs AL 60)

Zealous Sweep gives +21 damage and 3e for each target hit. (35.04-84.96 vs AL 60)

Cheers,
TB
reapers might be better, but this spike ability to have uncondi DW is sick
and its meant for pvp moren pve

and attributes should be near self apparent to obvious
10 c, 11+1+1 s, 11+1 myst, 1 earth
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Old Oct 28, 2007, 02:06 AM // 02:06   #4
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If you're going with 1 Earth Prayers, Vital Boon is worthless in your build. I would suggest replacing it with Faithful Intervention or any other enchantment based on Mysticism. Also, with only one enchantment in your skill bar, Mystic Sweep isn't being used to its full potential and should therefore not be part of your attack chain. Off the top of my head I recommend Banishing Strike for AB, Crippling Victory for a snare, or Victorious Sweep to keep up your health.
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Old Oct 28, 2007, 02:46 AM // 02:46   #5
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Quote:
Originally Posted by Government Flu
If you're going with 1 Earth Prayers, Vital Boon is worthless in your build. I would suggest replacing it with Faithful Intervention or any other enchantment based on Mysticism. Also, with only one enchantment in your skill bar, Mystic Sweep isn't being used to its full potential and should therefore not be part of your attack chain. Off the top of my head I recommend Banishing Strike for AB, Crippling Victory for a snare, or Victorious Sweep to keep up your health.
3/4 activation?
trees usually have at mkost 2 enchants, they use mystic also


and vital is one of many enchantments that works.
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Old Oct 28, 2007, 08:42 AM // 08:42   #6
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There is no reason whatsoever for a frontliner to take Ancestor's.
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Old Oct 28, 2007, 12:48 PM // 12:48   #7
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Quote:
Originally Posted by ibreaktoilets
There is no reason whatsoever for a frontliner to take Ancestor's.
about a thousand times easier to time perfectly when you have it yourself.
and putting ancestors on someone else doesnt necessarily synergize well with the rest of the team. its a 1e cost 100 damage aoe. what is the problem?
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Old Oct 28, 2007, 01:05 PM // 13:05   #8
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Because a derv c-spacing can do aoe damage. Because using Ancestor's requires you to spec out of useful attributes to make it half decent.
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Old Oct 28, 2007, 01:13 PM // 13:13   #9
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a maintainable-unremovable IAS with no drawback is not a useful attribute line?
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Old Oct 28, 2007, 01:17 PM // 13:17   #10
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Weapon of Aggression is crap. It's not run for a reason.
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Old Oct 28, 2007, 01:22 PM // 13:22   #11
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Quote:
Originally Posted by ibreaktoilets
Weapon of Aggression is crap. It's not run for a reason.
its unremovable.
its uncondtional.
its a 12 sec duration.
its only drawback is its 25%

its not run because no one has found a use for it, not because its baed, imo.

Last edited by jaeharys targaryen; Oct 28, 2007 at 01:28 PM // 13:28..
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Old Oct 28, 2007, 01:27 PM // 13:27   #12
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No, it's not run because everyone else has the sense tor ealise that it kills your energy in return for a smaller attack speed buff than Heart of Fury.
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Old Oct 28, 2007, 01:35 PM // 13:35   #13
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Quote:
Originally Posted by ibreaktoilets
No, it's not run because everyone else has the sense tor ealise that it kills your energy in return for a smaller attack speed buff than Heart of Fury.
heart of fury has a 30 sec recharge. even m boosts cant help that because both the duration and rechrage are relatively short.
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Old Oct 28, 2007, 01:45 PM // 13:45   #14
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You can easily get HoF to around 24 second uptime. Without speccing into a bad attribute.
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Old Oct 28, 2007, 01:54 PM // 13:54   #15
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ibreak speaks the truth.
Aggression is a bad skill.

Besides, it eats up your Weapon spell, and Splinter is ever so much fun.
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Old Oct 28, 2007, 01:57 PM // 13:57   #16
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Eternal Aura allows constant Heart of Fury.
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Old Oct 28, 2007, 03:18 PM // 15:18   #17
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Quote:
3/4 activation?
trees usually have at mkost 2 enchants, they use mystic also


and vital is one of many enchantments that works.
Two enchantments will provide a more decent usage for mystic sweep, but one enchantment using 1 point in attributes is useless. Yes, mystic vigor will also work. Whatever enchantment you desire, just not something that barely uses any attributes. You said you wanted a better enchantment in your build, and I offered you a suggestion. And there are so many other 5 energy scythe attacks that'll work better for your build when you're just running one enchantment.

For instance: Mystic Sweep at 14 mastery will do +20 damage if you have two enchantments. +10 with just one. The activation time for this attack is 3/4ths of a second.

Victorious Sweep at 14 will net you a total of +29 damage without any enchantments on you, plus 77HP if your health is higher than your foe's. And the activation time is zero.

Both skills have the same recharge and energy cost.

You're using a build with one enchantment.

So what's the better choice, right?
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Old Oct 29, 2007, 04:17 PM // 16:17   #18
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Quote:
Originally Posted by Government Flu
Two enchantments will provide a more decent usage for mystic sweep, but one enchantment using 1 point in attributes is useless. Yes, mystic vigor will also work. Whatever enchantment you desire, just not something that barely uses any attributes. You said you wanted a better enchantment in your build, and I offered you a suggestion. And there are so many other 5 energy scythe attacks that'll work better for your build when you're just running one enchantment.

For instance: Mystic Sweep at 14 mastery will do +20 damage if you have two enchantments. +10 with just one. The activation time for this attack is 3/4ths of a second.

Victorious Sweep at 14 will net you a total of +29 damage without any enchantments on you, plus 77HP if your health is higher than your foe's. And the activation time is zero.

Both skills have the same recharge and energy cost.

You're using a build with one enchantment.

So what's the better choice, right?
it has 3/4 activation...
its called a spike, sir?
we really on this forum a for prof specific pvp builds, so i dont have people telling me to use vic sweep and eternal aura because i didnt think to say this is for pvp


and good points on HoF vs. WoA. i'll think on that
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Old Oct 29, 2007, 04:19 PM // 16:19   #19
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Unfortunately, stopping for a second between hits defeats the object of spiking with Mystic.
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Old Oct 29, 2007, 05:13 PM // 17:13   #20
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Quote:
Originally Posted by ibreaktoilets
Unfortunately, stopping for a second between hits defeats the object of spiking with Mystic.
you still get in the neighbor hood of 150 damage with .25 in between it. 1 second between the DW to next hit is only .2 secs worse than an eviscerate chain pre-agonizing.
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